“One that’ll remind you of home, Ninja! Stop asking so many questions it’s supposed to be a surprise,” Heitor reminds him. “Oi Heitor, what kind of cake?” He asks, realizing that it’s been much longer than a quick trip to their usual store for Pedro, as if he’s gone out of the way to get something special. It’s easy to lose himself to the music that’s surrounding them, to the way the cool drink goes down his throat, to the promise of even more celebrating on the dusky horizon - but even as he tries to settle, his fingers itch for something familiar, his nerves alight with anticipation that goes beyond just the promise of a tasty treat. “You got it,” he nods with a genuine smile, his cheeks burning from hours under the sun as he takes the proffered beer and clinks it across the counter that separates them right against Heitor’s. “Everyone gets a cake on their birthday, so don’t forget that when mine rolls around,” he continues with a wink, and Hinata realizes all at once that family can exist both at home and in the places you make it. “Saúde, Hinata, it’s just a cake,” Heitor shrugs, ignoring the tiny slap from Nice as she walks across the kitchen into the living room. But a can of beer is quickly shoved into view, a familiar hand wrapped around the metal in invitation. “You guys have already done so much for me…” Hinata sighs wistfully, knowing he’ll never be able to pay them back for the memories, for the way they’ve made him feel so welcome here in a city he’s just now blooming in. “There’s a surprise too?” He questions, wondering if that’s the reason for the slight buzz in the air as Heitor laughs at Nice for being understood despite her attempt to hide the truth. “Não estrague a surpresa,” she whispers to Heitor, and sure, maybe Hinata isn’t quite fluent yet, but he certainly understands the word surprise. “Where did Pedro say he was going again?”īut Nice cuts in first, her sea glass voice soft amongst the music thrumming through his place. “Hey, Heitor,” he starts, licking the salt away from his chapped lips, eyes following the path of condensation down the can of beer in Heitor’s hand. And really maybe that’s it, the fight of warmth captured within his skin against the impending cool dusk - but his curiosity sits at the tip of his tongue, annoying even him with his silence. But it’s already been a long day spent on the beaches of Rio celebrating him, birthday match after match practically burned right into his skin everywhere the sun had touched. Despite its gentle pressure, it makes him shiver with an energy he can’t quite place, like there’s something missing, well something and someone apart from Pedro. It's mild as if it's just blown in from the ocean, lingering on the back of his neck with the weight of salt and sea. Kageyama opens his eyes slowly, long eyelashes revealing the deep cobalt constellations of his gaze like a curtain, more emotion swirling inside them than any galaxy.Ī calm breeze blows through his apartment, rustling the blinds of the window just above his kitchen sink. “What did you come here for?” he whispers, as silent as the contrails left hidden amongst the darkening starry sky above them, as soft as the calm sea just a few blocks away. He thinks he feels Kageyama lean into it, fantasizes that him closing his eyes is out of comfort rather than exhaustion, and hopes that it’s okay to be touching him like this, so much different than they ever were back home before he left. “‘Yama,” Hinata starts, closing the distance between them and reaching up before he knows what's gotten into him, his sand-scratched fingertips brushing against soft warm cheeks as he turns Kageyama’s face to look at him. But, what if Kageyama came to visit him in Rio with a confession of his own? Once a player collects all 6 wedges, they must make it back to the space in the center of the board and answer one final question in a category of their choosing.In which Hinata confesses to Kageyama via a slice of cake, borrowing a Brazilian tradition for his own personal feelings. If a player lands on one of the wedge spaces and they answer the question correctly, they add a wedge in that color to their token. Players keep rolling and answering questions until they get a question wrong. If the player answers the trivia question correctly, they get to roll again. Then, another player draws a trivia card and reads the question that corresponds with the color the player landed on. Players can move clockwise or counterclockwise. On a player's turn, they roll the die and move that number of spaces on the board. Then, each player rolls a die and the player who rolls the highest number goes first. To start the game, players each choose a token and place it on the space in the center of the board. Trivial pursuit is a 2-6 player board game where players try to answer questions in different categories to win pieces.
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